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<article xlink="http://www.w3.org/1999/xlink" dtd-version="1.0" article-type="healthcare" lang="en"><front><journal-meta><journal-id journal-id-type="publisher">IJCRR</journal-id><journal-id journal-id-type="nlm-ta">I Journ Cur Res Re</journal-id><journal-title-group><journal-title>International Journal of Current Research and Review</journal-title><abbrev-journal-title abbrev-type="pubmed">I Journ Cur Res Re</abbrev-journal-title></journal-title-group><issn pub-type="ppub">2231-2196</issn><issn pub-type="opub">0975-5241</issn><publisher><publisher-name>Radiance Research Academy</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">3166</article-id><article-id pub-id-type="doi"/><article-id pub-id-type="doi-url"> http://dx.doi.org/10.31782/IJCRR.2020.122324</article-id><article-categories><subj-group subj-group-type="heading"><subject>Healthcare</subject></subj-group></article-categories><title-group><article-title>Picnogram: Game of Logic and Mathematics for Dementia Patients&#13;
</article-title></title-group><contrib-group><contrib contrib-type="author"><name><surname>Kasinathan</surname><given-names>Vinothini</given-names></name></contrib><contrib contrib-type="author"><name><surname>Mustapha</surname><given-names>Aida</given-names></name></contrib><contrib contrib-type="author"><name><surname>Adam</surname><given-names>Nur Sarah Adha</given-names></name></contrib><contrib contrib-type="author"><name><surname>Mandhana</surname><given-names>Akansha</given-names></name></contrib></contrib-group><pub-date pub-type="ppub"><day>7</day><month>12</month><year>2020</year></pub-date><volume>3)</volume><issue/><fpage>59</fpage><lpage>63</lpage><permissions><copyright-statement>This article is copyright of Popeye Publishing, 2009</copyright-statement><copyright-year>2009</copyright-year><license license-type="open-access" href="http://creativecommons.org/licenses/by/4.0/"><license-p>This is an open-access article distributed under the terms of the Creative Commons Attribution (CC BY 4.0) Licence. You may share and adapt the material, but must give appropriate credit to the source, provide a link to the licence, and indicate if changes were made.</license-p></license></permissions><abstract><p>Dementia research has shown that there is no definite cure for this disease. It is also known that increased levels of brain activity would evade chances of getting a patient in worse conditions. This study proposes an Android-based mobile game that is designed to increase brain activities among the users especially the dementia patients, as this game involves logic, mathematics and problem-solving skills. In addition to strategizing for the gameplay and the aesthetical attribute of the gaming application called Gamentia, the underlying challenge would be how to engage senior citizens or older adults with no prior experience in using computer or mobile device.&#13;
</p></abstract><kwd-group><kwd>Dementia</kwd><kwd> Mobile</kwd><kwd> Bran cells</kwd><kwd> Logic</kwd><kwd> RAD</kwd><kwd> Gameplay</kwd></kwd-group></article-meta></front></article>
