<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.2d1 20170631//EN" "JATS-journalpublishing1.dtd">
<article xlink="http://www.w3.org/1999/xlink" dtd-version="1.0" article-type="healthcare" lang="en"><front><journal-meta><journal-id journal-id-type="publisher">IJCRR</journal-id><journal-id journal-id-type="nlm-ta">I Journ Cur Res Re</journal-id><journal-title-group><journal-title>International Journal of Current Research and Review</journal-title><abbrev-journal-title abbrev-type="pubmed">I Journ Cur Res Re</abbrev-journal-title></journal-title-group><issn pub-type="ppub">2231-2196</issn><issn pub-type="opub">0975-5241</issn><publisher><publisher-name>Radiance Research Academy</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">3096</article-id><article-id pub-id-type="doi"/><article-id pub-id-type="doi-url"> http://dx.doi.org/10.31782/IJCRR.2020.122230</article-id><article-categories><subj-group subj-group-type="heading"><subject>Healthcare</subject></subj-group></article-categories><title-group><article-title>Gamification Design Framework to Support Autism Children Interaction Skills: A Systematic Review&#13;
</article-title></title-group><contrib-group><contrib contrib-type="author"><name><surname>Mubin</surname><given-names>Siti Azreena</given-names></name></contrib><contrib contrib-type="author"><name><surname>Poh</surname><given-names>Matthew Wee Ann</given-names></name></contrib><contrib contrib-type="author"><name><surname>Rohizan</surname><given-names>Rizawati</given-names></name></contrib><contrib contrib-type="author"><name><surname>Abidin</surname><given-names>Aida Zamnah Zainal</given-names></name></contrib><contrib contrib-type="author"><name><surname>Wei</surname><given-names>Wong Chung</given-names></name></contrib></contrib-group><pub-date pub-type="ppub"><day>24</day><month>11</month><year>2020</year></pub-date><volume>2)</volume><issue/><fpage>120</fpage><lpage>125</lpage><permissions><copyright-statement>This article is copyright of Popeye Publishing, 2009</copyright-statement><copyright-year>2009</copyright-year><license license-type="open-access" href="http://creativecommons.org/licenses/by/4.0/"><license-p>This is an open-access article distributed under the terms of the Creative Commons Attribution (CC BY 4.0) Licence. You may share and adapt the material, but must give appropriate credit to the source, provide a link to the licence, and indicate if changes were made.</license-p></license></permissions><abstract><p>This systematic review article focuses on the gamification design framework in supporting interaction skills among autism children. Generally, the fact that gamification is not a new phenomenon has attracted researchers to conduct several relevant studies. Unfortunately, previous studies were not targeting the interaction skills from the viewpoints of autism children. Thus, the present study reviewed a considerable amount of past literature on the mentioned viewpoints. Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) was adopted for the review of the current research, which utilized four journal databases, namely IEEE, Springer, ScienceDirect and Google Scholar. Accordingly, the research effort resulted in a total of six articles that can be analyzed systematically. Significantly, the review managed to formulate three main themes, namely therapeutic, immersive and personalization. Finally, several recommendations were presented at the end of this research for future scholars__ampersandsignrsquo; reference.&#13;
</p></abstract><kwd-group><kwd> ASD</kwd><kwd> Autism</kwd><kwd> Design</kwd><kwd> Framework</kwd><kwd> Gamification</kwd><kwd> Interaction</kwd></kwd-group></article-meta></front></article>
