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<article xlink="http://www.w3.org/1999/xlink" dtd-version="1.0" article-type="healthcare" lang="en"><front><journal-meta><journal-id journal-id-type="publisher">IJCRR</journal-id><journal-id journal-id-type="nlm-ta">I Journ Cur Res Re</journal-id><journal-title-group><journal-title>International Journal of Current Research and Review</journal-title><abbrev-journal-title abbrev-type="pubmed">I Journ Cur Res Re</abbrev-journal-title></journal-title-group><issn pub-type="ppub">2231-2196</issn><issn pub-type="opub">0975-5241</issn><publisher><publisher-name>Radiance Research Academy</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">2887</article-id><article-id pub-id-type="doi"/><article-id pub-id-type="doi-url"> http://dx.doi.org/10.31782/IJCRR.2020.121829</article-id><article-categories><subj-group subj-group-type="heading"><subject>Healthcare</subject></subj-group></article-categories><title-group><article-title>How Logical and Mathematical Games Treat Patients and Adults Suffering from Dementia&#13;
</article-title></title-group><contrib-group><contrib contrib-type="author"><name><surname>Kasinathan</surname><given-names>Vinothini</given-names></name></contrib><contrib contrib-type="author"><name><surname>Mandhana</surname><given-names>Akansha</given-names></name></contrib><contrib contrib-type="author"><name><surname>Mustapha</surname><given-names>Aida</given-names></name></contrib><contrib contrib-type="author"><name><surname>Adam</surname><given-names>Nur Sarah Adha</given-names></name></contrib></contrib-group><pub-date pub-type="ppub"><day>22</day><month>09</month><year>2020</year></pub-date><volume>8)</volume><issue/><fpage>9</fpage><lpage>13</lpage><permissions><copyright-statement>This article is copyright of Popeye Publishing, 2009</copyright-statement><copyright-year>2009</copyright-year><license license-type="open-access" href="http://creativecommons.org/licenses/by/4.0/"><license-p>This is an open-access article distributed under the terms of the Creative Commons Attribution (CC BY 4.0) Licence. You may share and adapt the material, but must give appropriate credit to the source, provide a link to the licence, and indicate if changes were made.</license-p></license></permissions><abstract><p>Research in recent years has proven the effectiveness of brain games for staving-off the onset of dementia as people we age. This is because games offer both social and mental stimulation especially old people with dementia. Games are good to exercise the brain and to slow down worsening cognitive capacity. Five types of games that are especially suitable for dementia lovers include card games, Bingo, visual games, word puzzles, and video games. To capitalize on this aspect, this paper reviews the potential of logical and mathematical games to induce mental health among the public in general, and old people as well patients of dementia in particular.&#13;
</p></abstract><kwd-group><kwd> Mathematical game</kwd><kwd> Dementia</kwd><kwd> Mental simulation</kwd></kwd-group></article-meta></front></article>
